Star Trek Online Review
Final Score: 4/5











I'm satisfied with Star Trek Online, but it suffers the stigma of being licensed material handled by an outside company. I've seen what that can do to a game, and so I warily approach any game that is not expressly the brainchild of its creators.
This is a solid game, that once it works out a few kinks with server issues and growing pains will be a fun one to play for a little while. It doesn't have any replayability value, due to not having a broad quest set to draw from, no customizable content, and no true social system (crafting, merchants, entertainers, etc) to bind people to the game long-term.
There is nothing truly compelling about the game except for the universe it's based on, but for most people--like me--who aren't hardcore trekkies, there's nothing to maintain our interest.
I can see playing STO for a month, maybe two at most. But after that, my taste for Star Trek will have been whetted, I'll have reached the highest levels and completed the highest content available. That'll be about as much as I can take of its horrible camera movement and targeting issues anyway. I've never seen a modern game tie you so closely to the camera movements they want, especially when the targeting is as borked as it is in this one. They do some targeting things well--for example, when it's not bugged, click on your allies and you automagically target what they're targeting. Cool! Target an enemy and you can see who he or she's targeting. Cool! Try to move around, change target, or fire when your camera and target aren't exactly what the game thinks you should be doing at the time and prep to be punished as your entire perspective is changed (Not changed enough? Crouch and see how cramped your view can get!) and you may or may not target what you intended. Think Tab will help? Think again.
The game is beautifully rendered on a platform that has been tested (see Champions Online) and proven to be relatively solid. After a little while of cleaning up some random server bugs and some interface issues that crop up, this should be one of the best-looking, most polished, and most scalable modern MMOs on the market. Whether others will find more replay value than I, or if Cryptic will work to alleviate the void of content existing at the moment, only they know. If they do, it could become one of the best long-term MMO experiences out there.
Check out our Star Trek Online photo gallery!





























